I appear to have softlocked myself shortly after being introduced to ghost, as I replaced the ghost with air-walk and I hit the save point, thus preventing me from simply dying to respawn up above!
Another, more minor issue, is that you can't tell the game to ignore your controller, or adjust the glyphs (but that's fairly minor, as most games won't let you switch the glyphs if you're using dualshock controllers)
I'm very much appreciating this though, and am eager for the end of october!
Ah, yes I think the current build has that issue in the airwalk mushroom room. I will upload a more recent build that fixes that!
As for the controller input issues, I definitely agree! I added controller support relatively recently before demoing at MAGWest, so it was a bit of a rush job. The final release should have better controller options :) !
I'm sorry to hear that! I just downloaded and it seems to run alright for me (on Windows 10). What system do you run on, and if possible, could you record a video of the issue happening?
EDIT: I've uploaded a new build just now, maybe it fixed it?
This didn't help( I launch the game and see this. At the same time, if I press buttons, I can hear that the game is responding. I'm using Win10. I’m working in Godot 4.2 and haven’t encountered a similar problem before, but I can’t figure out what’s wrong. Anyway, thanks, I’ll be waiting for the game’s release.
Hm, that's so interesting! I'm running Godot 3.5 something. I'm sorry to hear this isn't working for you! So you don't see the Main Menu screen at all, just stuck on the splash screen?
I've made available an older version of the demo, titled glitchdungeoncrystal_2.2.0.zip, maybe that one works better? Otherwise I'm at a bit of a loss. If you run the .exe file from the command line, do you happen to see any error output or anything at all?
Huh, that's just the splash screen for the old demo version, so I bet it's the same issue! I've never encountered this before, if you're interested, maybe we could schedule sometime I could send you a development build of the game project to see if you could run it on Godot not as an executable, and see if you see any error messages that way. Send me an email at jakeonaut@gmail.com.
Really sorry about this hassle, noone else on Windows has seemed to indicate a problem like this.
Oooh! New update dropped last month! :o What's new?
Also, this game wouldn't happen to be inspired by the 'doghouse bug' of Link's Awakening that takes you to a boundless, glitchy dungeon whose properties differ based on your bodycount that playsession, would it? :P
an reworking of the first three areas and several mechanics. progress has been being made quickly, and this will probably be the last "public" demo before the final release!
and no!! i loved links awakening growing up but I am actually not familiar with this particular bug! I definitely was inspired by pokemons missingno and glitch city though!
Playing around with the latest build, and I'm noticing two things as I faff about: 1. You have to move for a little bit in order to turn around, which makes it hard to do in a small space.
2. Either your broom can only interact with one thing, or smacking an npc cancels all other actions (I hit the chicken, and it prevents the butterfly/moth from getting hit and collected)
I get the feeling I'll be playing every build that gets put out XD
this was lovely! i can't wait to see how things get creepier honestly -- hearing the high priestess at the end of the demo be like "i'm so glad you found me" got me thinking about how potentially insidious (or tragic) her character will be -- i similarly can't wait for the story to unravel! is our protagonist in the demo past Nana perchance? i wonder how evocative this project will be in its completion!
just in general, everything about this project has reminded me of the Princess Remedy games -- interesting stories that have to do with healing people and places, those two!
oops! thanks for pointing that out, it seems i somehow broke all collision with non-tile objects, but it should be fixed now and I just uploaded a new version.
I'm really glad to hear you enjoy spending time in it! I love your phrasing. I want to add an NPC who has this face (^v^) cherishing this strange, broken world now!
Heh, the impression I got is that the world is torn asunder, but nobody really knows why. From how it feels, enough time has passed since whatever caused this (assuming the world wasn't just always like this) that people are just... used to living in a corrupted reality. The implications I've seen from playing the original and this one are that spellcasters are fairly rare, but not unheard of, so some people have gotten comfortable somewhere to help guide any that come by (although for a bit of fridge horror, I wonder if the corruption could lead to a person losing themselves to simply repeat themselves ad nauseum, an npc in every sense of the word).
As for the face, I actually use it as a smiling bird, but other ascii (and unicode) faces are always just so much fun, and fit surprisingly well into a game like this!
Thanks for fixing the bugs, and extra thanks for the response!
I don't remember when exactly I downloaded the demo, but I have recently replayed it and just wanted to mention that this is a very lovely project. It's hard to explain, but for some reason it has a cozy, homely feel (which likely comes from the combination of vibrant spritework and music). It's one of those small, little-known games that I accidentally stumble upon online and find an impressive amount of charm and love put into it. I would love to see what it ends up being like when it's done. <3
One question: is there any way to listen to the music used in the demo outside of the game? It's haunting, and I wish I could listen to it more.
Thank you for your kind words, I'm happy that it feels so homely! I have a revamped demo coming soon now that I've found a more cohesive structure for the game..
pretty much all the music is by markeryjane, who I commissioned a couple times to make music for this game (and an earlier 3D prototype of it!). I also find their work haunting and enchanting
just uploaded one... I tried it out on my partner's mac and it seems to run okay except for a few graphical glitches not present in the windows version. I haven't played through it fully though so no promises that it works completely!
I'm looking forward to playing some more. You got my attention with the visuals especially, there are some lovely touches to be found. There's some really cute writing at times too... "hi so much" may or may not be the entire reason I checked the demo out. The game plays well, although some areas are a head-bumping festival, and the double jump timing is very tight. Perhaps you could allow us to queue the input, while the brush is at work?
As well, please do allow us, in a future release, to turn off the glitch effects. The death effect and the ever-present rgb shift really get to my eyes.
Thanks so much for playing and for the feedback! I really appreciate it!
You actually can disable the glitch effects by pressing CTRL+X, but I will add a prompt in-game to notify players of this, as it can be quite disorienting.
Yes, perhaps I'll slow down the broom a tiny bit and allow a wider window of input for the double jump by letting you queue it the whole time while sweeping.
My oh my! I've done the classic "not reading the page" mistake! Sorry about that. Even the default crt/rgb shift effect would be nice to toggle off, anyhow. I insist, because there really isn't much else to complain about :P Good day!
The demo is lovely. The broom is a little clumsy and the player could use some more forward direction, but overall what I played was really charming and fun. Hope to see more glitch dungeon!
Thank you for playing and the feedback Ben! With forward direction do you just mean having a higher max walking speed or some kind of way to dash forward? The broom could use some work, I am still tweaking it but not sure exactly what it needs just yet..
Sorry I just meant I wasn't sure where I needed to go. I like getting lost, but the camera being so zoomed in and there not being a ton of landmarks makes it hard to have a good sense of place in the world.
Ah! Yes, that makes a lot of sense! A couple of friends I had try this earlier gave very similar feedback so I will try to add more landmarks and directioning. Thanks!
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Sad I didnt get to try it at MAGfest but glad i get to play it now! Actually having a lot of fun! Great job!!
so excited to play this! the graphics look abseloutely wonderful :D
Had a blast playing this at MAGWest! Looking forward to the full release :)
I appear to have softlocked myself shortly after being introduced to ghost, as I replaced the ghost with air-walk and I hit the save point, thus preventing me from simply dying to respawn up above!
Another, more minor issue, is that you can't tell the game to ignore your controller, or adjust the glyphs (but that's fairly minor, as most games won't let you switch the glyphs if you're using dualshock controllers)
I'm very much appreciating this though, and am eager for the end of october!
Ah, yes I think the current build has that issue in the airwalk mushroom room. I will upload a more recent build that fixes that!
As for the controller input issues, I definitely agree! I added controller support relatively recently before demoing at MAGWest, so it was a bit of a rush job. The final release should have better controller options :) !
I was unable to play the demo of this beautiful game(((
The game starts up, there is sound and the controls work, but the Godot logo pops up on the screen and nothing else.
I'm sorry to hear that! I just downloaded and it seems to run alright for me (on Windows 10). What system do you run on, and if possible, could you record a video of the issue happening?
EDIT: I've uploaded a new build just now, maybe it fixed it?
This didn't help( I launch the game and see this. At the same time, if I press buttons, I can hear that the game is responding. I'm using Win10. I’m working in Godot 4.2 and haven’t encountered a similar problem before, but I can’t figure out what’s wrong. Anyway, thanks, I’ll be waiting for the game’s release.
screenshot
Hm, that's so interesting! I'm running Godot 3.5 something. I'm sorry to hear this isn't working for you! So you don't see the Main Menu screen at all, just stuck on the splash screen?
I've made available an older version of the demo, titled glitchdungeoncrystal_2.2.0.zip, maybe that one works better? Otherwise I'm at a bit of a loss. If you run the .exe file from the command line, do you happen to see any error output or anything at all?
Yes, I can see it! I hear the sound of the jump, but the screen is still static. I didn't notice any errors on the command line.
Here's what I'm seeing https://ibb.co/DMXwR3M
Huh, that's just the splash screen for the old demo version, so I bet it's the same issue! I've never encountered this before, if you're interested, maybe we could schedule sometime I could send you a development build of the game project to see if you could run it on Godot not as an executable, and see if you see any error messages that way. Send me an email at jakeonaut@gmail.com.
Really sorry about this hassle, noone else on Windows has seemed to indicate a problem like this.
Oooh! New update dropped last month! :o What's new?
Also, this game wouldn't happen to be inspired by the 'doghouse bug' of Link's Awakening that takes you to a boundless, glitchy dungeon whose properties differ based on your bodycount that playsession, would it? :P
an reworking of the first three areas and several mechanics. progress has been being made quickly, and this will probably be the last "public" demo before the final release!
and no!! i loved links awakening growing up but I am actually not familiar with this particular bug! I definitely was inspired by pokemons missingno and glitch city though!
Playing around with the latest build, and I'm noticing two things as I faff about:
1. You have to move for a little bit in order to turn around, which makes it hard to do in a small space.
2. Either your broom can only interact with one thing, or smacking an npc cancels all other actions (I hit the chicken, and it prevents the butterfly/moth from getting hit and collected)
I get the feeling I'll be playing every build that gets put out XD
Ohh, I'll fix the broom smacking bug issue!
As for turn around... I need to figure out a resolution for that... I'll experiment
this was lovely! i can't wait to see how things get creepier honestly -- hearing the high priestess at the end of the demo be like "i'm so glad you found me" got me thinking about how potentially insidious (or tragic) her character will be -- i similarly can't wait for the story to unravel! is our protagonist in the demo past Nana perchance? i wonder how evocative this project will be in its completion!
just in general, everything about this project has reminded me of the Princess Remedy games -- interesting stories that have to do with healing people and places, those two!
i'm so glad to hear your feedback and imagination for the evolving storyline of the final game :D! You may be on to something..
I'll have to check out Princess Remedy, I've actually never heard of that until now!
The new update is rather nice, although it seems to have made the heads in the credits incorporeal, so I can't access the highest parts of it!
Thanks for making the alpha though, it's nice to get to spend more time in this strange, broken world ^v^
oops! thanks for pointing that out, it seems i somehow broke all collision with non-tile objects, but it should be fixed now and I just uploaded a new version.
I'm really glad to hear you enjoy spending time in it! I love your phrasing. I want to add an NPC who has this face (^v^) cherishing this strange, broken world now!
Heh, the impression I got is that the world is torn asunder, but nobody really knows why. From how it feels, enough time has passed since whatever caused this (assuming the world wasn't just always like this) that people are just... used to living in a corrupted reality. The implications I've seen from playing the original and this one are that spellcasters are fairly rare, but not unheard of, so some people have gotten comfortable somewhere to help guide any that come by (although for a bit of fridge horror, I wonder if the corruption could lead to a person losing themselves to simply repeat themselves ad nauseum, an npc in every sense of the word).
As for the face, I actually use it as a smiling bird, but other ascii (and unicode) faces are always just so much fun, and fit surprisingly well into a game like this!
Thanks for fixing the bugs, and extra thanks for the response!
I am loving all of this!!! Keep it up, please!
Cheers so much :)
:DD
I don't remember when exactly I downloaded the demo, but I have recently replayed it and just wanted to mention that this is a very lovely project. It's hard to explain, but for some reason it has a cozy, homely feel (which likely comes from the combination of vibrant spritework and music). It's one of those small, little-known games that I accidentally stumble upon online and find an impressive amount of charm and love put into it. I would love to see what it ends up being like when it's done. <3
One question: is there any way to listen to the music used in the demo outside of the game? It's haunting, and I wish I could listen to it more.
Thank you for your kind words, I'm happy that it feels so homely! I have a revamped demo coming soon now that I've found a more cohesive structure for the game..
As for the music, here is a folder with some of it: https://drive.google.com/drive/folders/1KyAmKHul13FApPdirMdUHQBlZoEAlT6V?usp=sha...
pretty much all the music is by markeryjane, who I commissioned a couple times to make music for this game (and an earlier 3D prototype of it!). I also find their work haunting and enchanting
how do I download the demo?
Oh, I removed the demo while I have been working on a new version! I'll reupload soon
ok
Any chance for a mac build? :)
just uploaded one... I tried it out on my partner's mac and it seems to run okay except for a few graphical glitches not present in the windows version. I haven't played through it fully though so no promises that it works completely!
The original Glitch Dungeon was so fun, I'm hyped for this sequel!
So excited you liked the first one! I hope to capture a similar charm in this follow up!
Lovely project!
I'm looking forward to playing some more. You got my attention with the visuals especially, there are some lovely touches to be found. There's some really cute writing at times too... "hi so much" may or may not be the entire reason I checked the demo out. The game plays well, although some areas are a head-bumping festival, and the double jump timing is very tight. Perhaps you could allow us to queue the input, while the brush is at work?
As well, please do allow us, in a future release, to turn off the glitch effects. The death effect and the ever-present rgb shift really get to my eyes.
Cheers! Good luck onwards!
Thanks so much for playing and for the feedback! I really appreciate it!
You actually can disable the glitch effects by pressing CTRL+X, but I will add a prompt in-game to notify players of this, as it can be quite disorienting.
Yes, perhaps I'll slow down the broom a tiny bit and allow a wider window of input for the double jump by letting you queue it the whole time while sweeping.
My oh my! I've done the classic "not reading the page" mistake! Sorry about that. Even the default crt/rgb shift effect would be nice to toggle off, anyhow. I insist, because there really isn't much else to complain about :P
Good day!
That's a great point about the crt effect too! I'll definitely add some menu options to disable those. Thank you so much again for the feedback :)!
The demo is lovely. The broom is a little clumsy and the player could use some more forward direction, but overall what I played was really charming and fun. Hope to see more glitch dungeon!
Thank you for playing and the feedback Ben! With forward direction do you just mean having a higher max walking speed or some kind of way to dash forward? The broom could use some work, I am still tweaking it but not sure exactly what it needs just yet..
Sorry I just meant I wasn't sure where I needed to go. I like getting lost, but the camera being so zoomed in and there not being a ton of landmarks makes it hard to have a good sense of place in the world.
Ah! Yes, that makes a lot of sense! A couple of friends I had try this earlier gave very similar feedback so I will try to add more landmarks and directioning. Thanks!
Just finished playing through the first Glitch Dungeon and the 3D prototype. Awesome stuff you've got here. I can't wait for this one's release!
Thanks so much! Expect more of the 2D then the 3D from this one :)! I'm shooting for 2022 release, my dayjob keeps me busy!